Stop
+0 base pointsOne use per run: hold still with frozen heading for up to 30 seconds. Move to resume; unavailable while trapped.
Giga Snake powerup guide
A good pickup changes your next move. Learn what it does before you chase it into traffic.
These base pickup values come from the same shared configuration as the game. They are points, not a promise of a fixed number of body segments.
One use per run: hold still with frozen heading for up to 30 seconds. Move to resume; unavailable while trapped.
Multiplies food points by 3×. Use its active time to collect safely, rather than rushing into another worm.
Multiplies food points by 5×. Use its active time to collect safely, rather than rushing into another worm.
Multiplies food points by 10×. Use its active time to collect safely, rather than rushing into another worm.
Multiplies food points by 15×. Use its active time to collect safely, rather than rushing into another worm.
Captures food and collectible powerups in a forward cone. Captured drops shrink and fade toward you, even if you turn away.
Adds 15% sprint speed per stack, up to 4 stacks. Normal movement and crawl stay unchanged. Leave room to turn.
Makes your turns sharper, helping you change direction in tight spaces.
Extends your visible area so you can see more of the nearby arena.
Red-and-blue streams flow inward while the magnet is active. Food and collectible powerups are awarded when they enter its forward cone, then shrink and fade toward you over 0.3 seconds. They disappear just before reaching your head and keep flying in if you turn away or Magnet expires. Items behind you are outside the cone: face a pickup to capture it. The ordinary food pickup radius has no permanent circle around your worm.
Collect STOP to unlock one use per run. Its button appears above sprint; keyboard players can also press X. It freezes movement and heading for up to 30 seconds. Move to resume. STOP gives no protection from collisions and cannot be used while trapped.
Online and Practice share the same powerup rules. Timed pickups add 30 seconds. Score multipliers retain all banked time; timed utilities bank up to 10 minutes. Speed lasts until your run ends, with at most 4 sprint-only stacks.
Food powers combine as 3× times 5× times one rare 10× or 15× power. Rare pickups keep the stronger power and combine the remaining time. Powerups alone can provide up to 225×; the FOOD readout includes your other applicable food bonuses. Pickup bonus points are fixed and do not receive food multipliers.
Food and pickup points contribute to your score-driven growth. New length starts at the final existing tail point and unfolds as you move. Watch for cyan powerup dots on the radar, and plan a safe route before chasing them.
Need the basics first? See controls and survival tips. For connection and Practice questions, visit the FAQ.